Compensation Filter for Live Venues
Working prototypeCan a compensation filter make one venue sound like another?
Built a six-channel correction system. At one position, mean spectral error fell from 2.69 to 2.24 dB.
Music Technology & Sound EngineerView CV ↗
Music Technology & Sound Engineer
Hello, I’m Taebin Yoo. I research music technology that adapts to spaces and people and work as a live sound engineer. Through spatial audio, electronic instruments, and audio software, I build tools that help people experience and express music in their own ways.
Built systems, measured outcomes, and the questions their limits left open.
Can a compensation filter make one venue sound like another?
Built a six-channel correction system. At one position, mean spectral error fell from 2.69 to 2.24 dB.

Can electronic drums adapt to each player’s touch?
Built a Max/MSP drum module with manually adjusted velocity ranges for one player.

Can AI ease live preparation while preserving the artist’s musical expression?
ADTOF fine-tuning improved rendered validation F1 (0.695 → 0.786) but reduced real-recording F1 (0.859 → 0.816). The pretrained model was retained.

Can listeners discover their own musical cues—and find them again in a song?
Built sound setup, an interactive ensemble room, cue comparisons, and listening reports. Pink-noise prototype; CI user evaluation is still planned.
How we hear
The same music changes from one venue to another. I measure those differences and build systems to shape the sound around them.
How we express
Working with performers shifted my attention from the room to the person. I build instruments and editing tools that leave room for individual touch and musical decisions.
How we join in
Adjusting sound for a venue and drum response for one player led me to ask what listeners should be able to choose. I built CI Interactive Ensemble Room to explore that question through sound setup, mixing, and cue comparisons. It currently uses pink-noise placeholders; real recordings and CI user evaluation are next.
Unity without Uniformity.
Different ways of experiencing and expressing music.One shared musical experience.

I grew up close to music and technology. Singing, playing drums in The Swan, and working behind the mixing console have shaped how I listen. Writing helps me reflect on those experiences, understand myself, and find the next question.
More of my storyI’d love to talk about research, live sound, and ways to make music together.